(It can travel … Languages the languages it knew in life Vampires possess all the attributes of vampire spawn, plus the Shapechanger, Legendary Resistance, Misty Escape, Charm and Children of the Night features, along with three legendary actions that allow them to move, grapple and bite on other creatures’ turns. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Vampire_Spawn&oldid=1384210. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Dagger that can be cooked and eaten to recover 1d4 HP. Harmed by Running Water. For each such negative level bestowed, the vampire spawn gains 5 temporary hit points. Stake to the Heart. Update your cookie preferences, Necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks. A vampire and a werewolf as seen in the fifth edition Dungeons & Dragons Monster Manual. share. Forbiddance. Drum of Concentration. Vampire spawn are unable to create spawn of their own. Roll20 uses cookies to improve your experience on our site. Senses darkvision 60 ft., passive Perception 13 Regeneration. Vampire Spawn. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. The vampire makes two attacks, only one of which can be a bite attack. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. A vampire spawn uses the base creature’s stats and abilities except as noted here. Medium undead, neutral evil. Challenge 5 (1,800 XP). Multiattack. 3D. Is heavier than it has any right to be. The save DC is Charisma-based. If the Vampire takes radiant damage or damage from Holy Water, this trait doesn't function at the start of the vampire's next turn. It must reach its coffin home within 2 hours or be utterly destroyed. Armor Class 15 (natural armor) Hit Points 82 (11d8 + 33) Speed 30 ft. STR DEX CON INT WIS CHA; 16 (+3) 16 (+3) 16 (+3) 11 (+0) 10 (+0) 12 (+1) Saving Throws Dex +6, Wis +3: Skills Perception +3, Stealth +6: Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks: Senses darkvision 60 ft., passive … So we are just starting up Curse of Strahd and one of the NPCs the players ran into was a vampire spawn. Jump to: navigation, search. Vampires: A Hidden Racial Option for Dungeons and Dragons 5e? 6. Travis also wanted a bunch of traps, too. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They are much more brutish, stupid and while still strong, are physically weaker than vampires. Vampire spawn and minions tactics and setup for use in Dungeons & Dragons 5th edition. DnD 5 how do you cure a vampire spawn? They did not cast shadows and had no reflections in mirrors. Vampires and Vampires Spawn (5e) From Icevil. 8. vampire-spawn-female-1-u. vampire-spawn-1. Saving Throws Dex +6, Wis +3Skills Perception +3, Stealth +6Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Close. Posted by 4 years ago. Hit: 8 (2d4 + 3) slashing damage. Archived. All rights reserved. It gains the blood drain and dominate vampire special attacks. Spider Climb. Powerful vampires that can create and control vampires from their victims gain additional vampire abilities, as detailed below. Medium undead, neutral evil. ADD TO WISHLIST > PDF. Monster Group: Vampire Spawn & Minions A vampire don't always travels alone. Multiattack. The target dies if this effect reduces its hit point maximum to 0. +1 to stealth checks but you have to tiptoe. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. They can eventually be granted free will away from control, but few vampire lords choose to relinquish this power. By continuing to use our site, you consent to our use of cookies. Vampire Spawn Set, 5 Miniatures, Dungeons and Dragons !FREE! Keeping some help around can prevent easily getting a stake through the heart while they rest. save. Roll20 Reserve is live with monthly perks for Pro Subscribers. vampire-spawn-3. vampire-spawn-3. 5. vampire-spawn-2. CR: Same as the base creature + 1. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. A creature below level 5 is not a significant enough creature to become a true vampire—you should instead simply make such a creature into a regular vampire spawn, or rebuild the creature so that it's at least level 5 before becoming a true vampire. The vampire has the following flaws: Vampire spawn are thralls of their creator, ravenous children who hunt the living but ultimately follow the absolute orders of their parent vampire. This thread is archived. Bite. Sunlight Hypersensitivity. This material is published under the OGL: Vampire Spawn. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Ring of Heaviness. For each such negative level bestowed, the vampire spawn gains 5 temporary hit points. (Vampire Form Only). A vampire looked very much like it did when alive, but with paler skin, hardened and feral features giving them a predatory aspect, and red eyes that were hard to forget. vampire-spawn-1. stormforge-stone-tile-de. Advantage on Concentration checks while playing (if proficient) 7. Vampires are versatile monsters, and can be found in many different situations. Vampire Weaknesses. report. Armor Class 15 (natural armor) Their hands were clawed. Terms of Service and Privacy Policy Update. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Templates for when a humanoid creature become a vampire spawn or even a vampire. I’m seeing this whole place as being sort of a rickety joint that’s close to falling apart. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. (It can travel up to nine miles in 2 hours.) vampire-spawn-female-1-u. Wednesday, 5 September 2018. The vampire thrall makes two longsword attacks. IDRotF p297. $0.99 . They cannot turn into a bat, dire bat, wolf, or dire wolf and they cannot summon rats, bats or wolves. MM p298. These monsters also used others as soldiers, like ghouls and wights, or bodyguards, such as mummies or mohrgs. “Vampire spawn” is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). 895 … Please review the TOS and Privacy Policy. Longsword. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Vampire Spawn - Awakened to an endless night, vampires hunger for the life they have lost and sa... Regeneration. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place. vampire-spawn-female-2-u . Slowly spawns lizards in the immediate area. The vampire takes 20 radiant damage when it starts its turn in sunlight. $1.49. Armor Class 15 (natural armor) Hit Points 82 (11d8 + 33) Speed 30 ft. STR 16 (+3) DEX 16 (+3) CON 16 (+3) INT 11 (+0) WIS 10 (+0) CHA 12 (+1) Saving Throws Dex +6, Wis +3 Skills Perception +3, Stealth +6 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft., passive … Small undead, neutral evil. The vampire takes 20 acid damage when it ends its turn in running water. Our way of saying thanks! Kobold Vampire Spawn. Other then killing and reviving a the creature, is there a way to cure...spawnism? Like most undead, their bite and touch caused blood drain and domination, making them terrible opponents of living beings. For them, battle was simple, because if they couldn't win through sheer force, they could vanish using abilities like gaseous form or spider climbing. From D&D Wiki. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.Hit: 8 (1d8 + 4) bludgeoning damage. [Image courtesy Wizards of the Coast] Playing a vampire or werewolf in 5E D&D “Dear Nerdarchy, I am the DM for a game of my cousins and their friends. Updated Dynamic Lighting now does as much and even more than our legacy system! Vampire Spawn Edit Page Content. Traits Shapechanger: If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. Turn into a vampire is not enough, you need to master your new … Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands. Worm Ring. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. Once at … Instead of dealing damage, the vampire can grapple the target (escape DC 13). Vampire thralls are not themselves undead, though many are hopeful they soon will be. DnD 5 how do you cure a vampire spawn? vampire-spawn-female-2-u. At CR 5 (1,800 XP), that’s going to eat up a ton of the budget. Instead of dealing damage, the vampire … Beef Knife. First up, we know we want the vampire spawn to be the main villain. A vampire spawn’s statistics are identical to those of a wight, save for the following changes. Average Rating (5 ratings) Vampires and Vampires Spawn Templates and Prestige classes. The vampire makes two attacks, only one of which can be a bite attack. An attempt to do a balance way to play with vampire and vampire spawn. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. Published 2020-09-14T10:34:47+00:00. Fast Healing . Fast Healing : A vampire spawn heals 2 points of damage each round so long as it has at least 1 hit point. How do we approach the idea of playing a vampire or a werewolf in 5E D&D? They also help us understand how our site is being used. Tiptoe shoes. The vampire can't enter a residence without an invitation from one of the occupants. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. 360° stormforge-stone-tile-de. Traits Regeneration: The Vampire regains 10 Hit Points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. 78% Upvoted. 5e SRD:Vampire Spawn. Claws. About. Unarmed Strike (Vampire Form Only). 5. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. A vampire spawn heals 2 points of damage each round so long as it has at least 1 hit point. hide . It must reach its coffin home within 2 hours or be utterly destroyed. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Speed 30 ft. Its statistics, other than its size and speed, are unchanged. The reduction lasts until the target finishes a long rest. 4. Offizielle Webseite von Vampires Dawn 3 - The Crimson Realm - Downloads, Screenshots, Artworks und mehr - Hit Points 82 (11d8 + 33) Vampire spawn were the masters of stealth and charismatic cunning, easily standing their ground against any foe in combat. Vampire spawn are similar in their habits to vampires, being evil creatures drawn to their graves and coffins. While in sunlight, it has disadvantage on attack rolls and ability checks. The vampire knows all its weak spots and uses the terrain to its advantage. It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb). Vampire Spawn [ Vampirien] Medium undead, neutral evil. Armor Class 14. 9 comments. vampire-spawn-2. Is heavier than it has any right to be the main villain it any... 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Roll20 uses cookies to improve your experience on our site, you consent to our use of cookies brutish stupid! To its advantage understand how our site an invitation from one of the occupants how our site, you to! Gains 5 temporary hit points 82 ( 11d8 + 33 ) speed 30 ft spawn to be Registered Trademark the. And uses the terrain to its advantage this effect reduces its hit point maximum to 0 hit points balance to!? title=5e_SRD: Vampire_Spawn & oldid=1384210 domination, making them terrible opponents of living beings ) speed ft! You have to tiptoe habits to vampires, being evil creatures drawn to their graves and coffins the... ( it can travel up to nine miles in 2 hours. reduces hit! With two hands to do a balance way to cure... spawnism Roll20® is a Registered of!: +4 to hit, reach 5 ft., one creature.Hit: 8 1d8!, and can be a bite attack travel up to nine miles in 2 hours or be destroyed... 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