That includes visitants and mutants, by the way. I pulled it out once more, because I enjoy reading role-playing rule books and supplements in my spare time (yes, I’m weird that way). ( Log Out /  Monte Cook games came out with a revised edition of Numenera, called Numenera: Discovery and its companion book, Numenera: Destiny. Since that time, I have never, and I mean not even once, been disappointed in the production quality. The previous version actually had this too (the second tier Glaive ability Reload and the fifth-tier Jack ability Successive Attack both are Enablers with pool costs) but Destiny and Discovery definitely have more. I’ll talk about the benefit to veterans later in the review but for newcomers they can still buy a single book and have everything they need for many Numenera campaigns straight away. ( Log Out /  Creates Unique Objects is gone, which is understandable since its whole deal is covered by the wright in Numenera Destiny. I began to wonder how I was going to create what felt like a living, breathing setting if I had no idea what was between these locations that were separated by such vast distances. I’d allow players to pick from the older list if they are inexperienced or just want something with fewer moving parts. The biggest one, of course, is that there are two books to buy this time. This will be the first of many blog posts reviewing products from Monte Cook Games. Essentially, if Numenera Discovery provides the broad strokes of how and where to explore, Numenera Destiny provides the context of why you might want to explore, and how exploring makes the community where you live better over time. Also, for you MJ, excellent concise review of the comparative value of the new Discovery book. Nanos, Jacks, and Glaives are overhauled, with expanded abilities. 13 Responses to “Review: Weird Discoveries (Numenera)” Ste says: Sounds like a good idea for a product, but I really have my doubts about the execution. The … • An intuitive, concept-driven character-generation system, with scores … For example, at Tier 1 you get…. ... (for mozilla firefox browser alt+up arrow) and down arrow (for mozilla firefox browser alt+down arrow) to review and enter to select. There’s no longer a Might cost for wearing armor so that part’s gone, and there’s a later ability that can boost it again. Numenera Discovery includes all the game rules and everything needed to generate characters, along with a bestiary, an expansive overview of the Ninth World, hundreds of numenera items, great game mastering advice from one of the foremost … Whereas before the glaive had straightforward abilities like adding a bit of damage or making a task hard for an enemy. A nano might spend an XP to get a glimmer of insight, for example, or they might spend to have a cypher use against them malfunction in a way that really helps the nano out. I use the PDF copies because it’s so much easier to tote around and I can’t ignore the drastic reduction in weight of going to a tablet, but, that’s not really a “solution”, it’s a work-around. Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. Allow me to explain: The aesthetic of the book is wonderful and includes margin notes which provide excellent flavor text (and I really love how they look in a book). Many foci and descriptors are reworked. This is all well and good, the classic swordmage trope, but MCG rightly recognized that the game needed three basic character types and not two types and a third half-and-half option. [Edit: One widespread change is that all foci have a choice between two abilities at Tier 3 and Tier 6.] I actually still have a hard time getting through the fate of Feddik at the hands of a horror that seemed so bizarre to me – the Iron Wind. É realmente maravilhoso. While this is not usually repeated information that I recall, they lead me to my issue. This isn’t even Numenera 1.5e, if you’re old enough to remmember the frustration at the mid-Third-Edition D&D release. Review Numenera: Discovery. Numenera Discovery and Destiny are here, and they do not disappoint. Now there is and that’s to the benefit of the system. Change ), You are commenting using your Facebook account. Numenera Discovery is a revision of the original Numenera corebook, which will soon be out of print. Foci are nearly in the same boat, by which I mean that the list of foci in the book is pretty unchanged. This division actually works well for newcomers and veterans alike. Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Numenera Discovery. There are almost no mechanical changes to the game engine, and I found nothing that would create any impediments to using a character created using the original ruleset in Discovery. Tl;dr – This book is great if you want updates. First of all, these books are beautifully bound. Discover the Ninth World, then fulfill your destiny to lift it from an age of darkness. Let’s start with the bad. Numenera Discovery includes all the game rules and everything needed to generate characters, along with a bestiary, an expansive overview of the Ninth World, hundreds of numenera items, great game mastering advice from one of the foremost experts on the topic, and four full-length adventures. in stock +-Add to cart. Quick question. This seems like a cutting room floor thing to me. With things like the Ruin Deck or Jade Colossus, whipping up prior-world ruins that feel like you spent hours creating them is a breeze. Using Destiny with the original core book should work great since Discovery is set up just the same. It will surprise no one that my interest in Cypher remains, so when Monte Cook Games announced an update of the Numenera core books I eagerly signed up. Giving just enough setting detail (84 pages with 6-7 entries typically per geographic “section”) to give you a feel for a given geographical area and the social and political climate, but leaving TONS of space for an individual GM to make it their own (along with possible locations marked on the map) is a theme that they have carried through to their other products. I don’t think the glaive’s abilities were boring or anything before but they certainly weren’t as interesting as the nano’s. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by civilizations millennia gone. In the daytime, I am an Engineering Manager that deals with manufactured plastics. Imagine exploring ancient dungeons, but instead of finding ghouls and gold, you find robots and ray guns. That’s a big change, but it’s important to remember that all of the stuff that you love in the original Numenera book is still covered in one place: Numenera Discovery, the subject of this review (Destiny will be covered in the future). Sorry, your blog cannot share posts by email. However, if you’re interested in the best version of core Numenera, this book is great, accessible, and has some useful and elegant updates. Happy gaming! Discovery focused on the first two-thirds of that sentence. They might be expecting big overhauls and brand new stuff! There is one thing that bothers me about the book. With no real organizational changes from the original edition, Numenera: Discovery still adds value and is not a simple reprint with updated cover or interior art and minor layout tweaks. Beyond the game system, Numenera as a world is excellent with fleshed-out cultures ( I am a sucker for good world building), plenty of mysteries to explore and fun factions. All are vivid and add to the overall package to produce what feels like a premium quality book. It really is a Numenera 2e, though, even if it’s more analogous to the transition between ADnD 1e and 2e rather than DnD 3.X to 4e, or 4e to 5e. Numenera é um RPG diferente dos convencionais cujo objetivo de baseia mais em exploração e descobertas do que batalhas e monstros. Fast forward again to the reason behind this blog post. Trophy Wife – Chapter 2: The Orc is Loose, The GM decides if a roll needs to be made, then sets a difficulty for the task and assigns a stat pool to base it off of, The player and the GM determine if anything modifies the difficulty level either easing or hindering it (skills, assets, effort, special conditions, etc…), If the level remains non-zero, the target number is set. The changes to the glaive are slight but they’re there. In any case, I will continue with this game and my campaign that gives me so much joy and fun. If you don’t want to get it, I’m confident that you could have two players with characters made from the original or the new version and, unless you know the system like a boss or your combing over their sheet, you probably won’t notice which is which. 13/17 Minifera Having worked in manufacturing for about 13 years now, I know a thing or two about what goes into taking something from concept to production. Importantly, Numenera Discovery contains margin notes so that the core book page references for those supplements continue to work as well with a minimum of fuss (see this MCG update for more on that). All pictures are stock photos. I had Numenera (1st ed for lack of a better term) and I have picked up Discovery. After a while, I began to see the wisdom in the approach they had taken. Numenera Discovery improves the clarity of the game rules and dramatically increases the options available to players. The last part, however, “build a better future”, had gone largely untouched in the first edition, and the first core book of the second edition. Learn how your comment data is processed. Nanos, Jacks, and Glaives are overhauled, with expanded abilities. Throughout the whole book, the attention to detail by Monte Cook, Bruce Cordell, and Sean K. Reynolds is obvious, along with their commitment to create a setting and a rule set that is easy to run and captures the imagination in new and interesting ways. It will surprise no one that my interest in Cypher remains, so when Monte Cook Games announced an update of the Numenera core books I eagerly signed up. Or am I totally out to lunch on this? 11/17 Obelisk of the Water God . It’s the same thing bothered me with the original edition. @briansommers , as you can see Numenera is pretty divisive around these parts. So would a fighter from ADnD 1e and ADnD 2e; most of the changes were things that were responses to the “DnD is satanic” moral panic that resulted in them removing “evil” player options like half-orcs or the Assassin class, or renaming demons and devils into tanarri and baatezu. This is a familiar refrain by now but most of the creatures found in the original core book, including iconic NPCs, are in Discovery as well. In fact, it can basically be considered a revision of the original Numenera … This is meant to replace the old core book, though, so it makes sense that a lot of it isn’t rewritten. There are a few missing, though. GM intrusions have been in from the beginning, little obstacles that the GM can throw in the players’ way but that they can refuse by spending 1XP. Even though the switch from D&D to AD&D didn’t change the base mechanics, people playing classes from different editions would operate pretty differently. The multiple award-winning system (Origins Award for Best Roleplaying Game; seven ENnie Awards including Gold for Best Setting, Best Writing, and Product of the Year) puts the emphasi… The player rolls 1d20. 0 reviews - add your review. Beyond that, there are some topics that appear in different parts of the book. I wish I had time to do the detailed review that these new books deserve, but I … That is the difficulty of finding things. Essa edição vem com a "expansão" Discovery que se baseia em ampliar a experiência dos jogadores decidindo avanços de civilizações, expansões na cidade, futuro de um sociedade. Numenera: Discovery. Some people find it's lightness in regard to rules and settings liberating, while others find the same lightness equals to blandness. ( Log Out /  Default cypher and oddity lists are part of the equipment lists for types and they are just a list of special items that work well for that type. ( Log Out /  Enter your email address to follow Angel's Citadel and receive notifications of new content by email. With that, the abilities of the jack have been totally redone. There’s also a new psychic helmet, but that doesn’t do the same sort of thing and is instead for defending against mental attacks. I’m going to take a look at Discovery in this post. The ability of the Player to spend XP for fantastic things to happen in much the same way that a GM Intrusion gives XP for fantastic things to happen. Now, coming from a background of feeling like you need to detail every little thing in your campaign world (probably brought on by the exhaustive but awesome Forgotten Realms setting books of AD&D and D&D 3/3.5E), when I first encountered this section, I felt like I needed more. As is Numenera’s style there’s Skyam which is an entire town that is barely larger than a speck of dirt and Kaustrin which orbits around a black hole. With the design of Numenera and the Cypher System, improvisation is remarkably easy, and locations, just like NPCs and Creatures can be tailored to the needs of the campaign on the spot. Back when I was contributing to Castles & Cooks, I reviewed the original Numenera game in one of my first big book reviews. Discovery is similar to the old corebook. We tried again. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. I assume you have to pay the cost to activate the enabler effect? Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. With that said, it’s kind of a funny thing, writing this particular blog post that I know people are going to read. Numenera is a game that has received a lot of press over its time due to its massive Kickstarter and then its delivery and over the past year the rapid acceptance of the game into the mainstream of RPG’s. The Numenera setting is breathtaking, with dozens of pages of locations throughout the Steadfast, the Beyond, and Beyond the Beyond. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Numenera Destiny Review, Part 1 – Mephit James' Blog. The story of Calaval and his pet thuman, Feddik, on their journey of discovery struck me as powerful. The first one is that glaives start off Trained in Armor instead of Practiced; this reduces the Speed cost of wearing armor by 1, instead of 2. Glaives, for instance, might appreciate having a density module and a rejuvenator. Emphasizing quick prep and maximum flexibility, this is an ideal format for pickup games on nights when your friends come over and say, “We bought pizza and we want you to run Numenera for us…” (Because that happens all the time… right?). If, by chance, the rule is given in a sidebar, simply put an ‘s’ after the page number (eg. As with the original version, where I think that Numenera (and the adjacent Cypher System games really shine) is in the section Running the Game, where the designers give vast amounts of advice and examples and descriptions to help new GM’s and ones that are coming from other systems wrap their heads around this paradigm shift that is the Cypher System. All the artifacts from the original core book are back with the exception of the psychic whistle (too silly? There was no clear path forward for a Jack to emerge as uniquely useful. Post was not sent - check your email addresses! Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. The story of Calaval and his pet thuman, Feddik, on their journey of discovery struck me as powerful. 12/17 Cromulek Tube . The Jack needed to be fixed. Numenera was a game changer for me. Two new corebooks for Numenera. Numenera Discovery is a revision of the original Numenera corebook, which will soon be out of print. The only ones missing are the pallone, rubar, and scutimorph. Many foci and descriptors are reworked. I’m enjoying the new changes and the overall cleanup of rules and such. This is the quintessential party face with abilities to bolster morale, intimidate enemies, and smoothing over your entrance into town. Unfortunately my publisher (Spanish) does not translate almost anything of the content of numenera, the game needs these to give more life and to play more in Spanish. Write a Review Miscellanous RPGs: Numenera: Discovery Rating Required Select Rating 1 star (worst) 2 stars 3 stars (average) 4 stars 5 stars (best) That way, if I know that there is a specific rule that I’m looking for, and it doesn’t happen to be on the main page for that rule set, I can still use the index to find it (even if it’s in a sidebar), and I don’t have to worry about whether or not the text itself references another page. A dragon's horde of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. Even though it’s been out for a couple of years now, perhaps something in here will help a new player or GM that’s sitting on the fence to take the plunge, a billion years into Earth’s future,  in my favorite RPG. Usually, … It introduces the GM to the instant adventure format popularized by other Numenera products such as Weird Discoveries and Explorer’s Keys (we’ll review those later as well). This barely scratches the surface of Numenera for me, but we’ll get Destiny reviewed soon. Something that would be important to me. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by civilizations millennia gone. I remember when I first started reading the introductory fiction, the Amber Monolith. If they roll equal or higher, they succeed. On the subject of descriptors, that’s an easy review: all the descriptors from the original Numenera core book are here and they are unchanged as far as I’ve seen. Some people may try to tell you that this is Numenera 2e. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The good part is that the mechanics aren’t changed and that all the new stuff is in a new book. Numenera : The Review. The condition of the item you will receive is MINT/New . This is a set of core book errata that is significant enough to warrant a re-release. ( Log Out /  Discover Numenera Weird Discoveries by Monte Cook Games and millions of other books available at Barnes & Noble. While I am not surprised that Monte Cook Games has not had it translated widely (due to the challenges of doing so), it does mean that things are more difficult for those who are non-native English speaking. I love numenera and with more than 10 sessions played, that way of generating imagination (fiction) of anything, an image or ideas that come to mind and interpreting them with the rules make the game flow in a way never seen before myself. Email us and we will see if we have available inventory or if we can order the item for you. Numenera has all the trappings of a fantasy world, but is set in the inconceivably distant future. Change ), You are commenting using your Twitter account. All the original cyphers are here as well, and (most excitingly) a sidebar on alternate rules to cypher depletion if you don’t want your magic whatsits to fall apart all the time but you don’t want them to break the game. $59.99. No, that’s right. The rule system is still simple, with the essential mechanic you need to know spelled right out on page 100: That’s it. It means, however, that I understand a little bit about the difficulties of translating in wide-ranging languages. It is near and dear to my heart. The authors have said that they wanted to totally rework the jack, not because it was broken or didn’t work but because the original jack had a mish-mash of glaive and nano abilities. This is the world of Numenera. The long and short of all of this is that Numenera Discovery isn’t hugely different from the original Numenera book, just updated based on play experience. There are editorial edits and the authors added default lists for cyphers and oddities, and they added player intrusions too. This is another easy review as the nano’s abilities don’t have any substantive changes that I can spot. You still get the balanced Stat Pools and the flex skill (a joy and a curse for GMs, in my opinion) but you have different tricks at every tier. In my personal, humble opinion, it would be more useful to have the list of topics remain, but have each section that included rules for that topic have the page listed in the index. I’ll tell you that I feel an obligation to be objective, despite this being my absolute favorite intellectual property in tabletop role-playing games, and I intend to do my best to maintain that objectivity. Reading the sections in Part 7: Running the Game, Monte’s design vision clicked in my mind and I felt my paradigm shift. Fast forward about a year and a half. The only one that’s totally cut is Carries a Quiver, but there are some new glaive abilities (see below) that can recreate a lot of that focus’s abilities. That’s all there is. Building Tomorrow preview In the preview, there are rules for using plans that allow characters to craft new numenera objects and structures. This is a big improvement and, while the old jack works perfectly fine, I’d actively try to talk someone out of using it in favor of this new design. Other tiers follow suit. Happily, the dominant religion is not an evil cult as a rule which removes one of my pet peeves. Some others that caught my eye are Augment Cypher (Tier 2), which lets you boost a cypher’s level in a nano-esque way that nanos can’t do, and Obstacle Running (Tier 3) which is a very physical option that likewise doesn’t tread on the glaive’s toes. ( Log Out /  Discovery and Destiny both have the same sorts of special abilities as the original core rulebook: Action and Enabler. It’s a tidy inclusion and one that deepens the game. For instance, at Tier 1 the glaive has No Need for Weapons and Trained without Armor but also four new ones. Printing and images are sharp and the paper they use is excellent quality and does not smear easily, even with normal amounts of body oil on the fingers. Full of ideas about pacing, injecting weird into your game, encounters, the theory behind the difficulty level mechanic and adjudicating it, and tons of other gems. Not entirely sure who their printer and bookbinder is, in essence, a slightly edited and revised of. Years in our future, Numenera: Discovery, and scutimorph less what it takes run! Robots and ray guns Beyond that, there are editorial edits and the things that can modify the numenera discovery review from... ), you are commenting using your Google account I ’ m going to a... Activate the enabler abilities come with a Silver Tongue I ’ m going to take a at. 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