For these creatures, the flesh of a creature that has been dead for more than 1 hour staves off withdrawal but does not grant any other benefits, such as feeding bonuses (see below). A vampire with this ability possesses an ancient and legendary bloodline. Hungering creatures that lack a drain ability, such as zombies and ghouls, count consuming 1 pound of flesh as feeding (larger and smaller undead require proportionately more or less flesh). r/Pathfinder_RPG. | Starjammer SRD | 5th Edition SRD Vampires with this ability are size Small and gain a +4 bonus on all Bluff checks. For vampires, managing their hunger is an integral part of unlife. Vampires that are cut off from the sun (such as by living underground) must meet their feeding requirements every 24 hours. Its size is unchanged. If denied living nectar for too long, however, even the sharpest creatures hurl themselves at whichever warm, soft parts of the living they most covet. Although the taint grants these rare souls eerie abilities, such as sensing nearby undead, so too are they cursed with a measure of their accursed parents’ ravenous natures, making many just as dangerous as vampires themselves. They sometimes call themselves "moroi" to distinguish them from other kinds of vampires, which are inferior in their estimation. Legal Information/Open Game License, Fan Labs Its alignment on the law-chaos axis is unchanged. A psychic vampire uses the base creature’s statistics and abilities except as noted here. Mythic templates … | d20HeroSRD | Here Be Monsters New Pages This bonus increases to +8 when the undead is tracking the specific creature on which it fed. Defensive Abilities: A vampire gains channel resistance +4, DR 10/magic and silver, and resistance to cold 10 and electricity 10, in addition to all of the defensive abilities granted by the undead type. Consult your GM if you want to use these rules in your game, since the added element of feeding can have a drastic effect on vampire-focused campaigns, especially for players running vampire PCs. | d20PFSRD Class Hit Dice are unaffected. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round. The vampire's Strength, Dexterity and Constitutionscores are increased to 18, if they weren't already higher. | Dungeon World SRD Check out our other SRD sites! As a standard action, a vampire can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). A vampire can elect to create a vampire spawn instead of a full-f ledged vampire when she uses her create spawn ability on a humanoid creature only. The first benefit—deeply desirable even to barely sentient undead—is the euphoric rush of feeding, which fills the feeder with a sense of power, domination, and focus. It must reach its coffin home within 2 hours or be utterly destroyed. CR: Same as the base creature + 2. Most psychic vampires were once humanoids, fey, or monstrous humanoids. The withdrawal penalties apply only if the creature has the ability in question. Senses: A vampire gains darkvision 60 ft. Armor Class: Natural armor improves by +6. Saves The vampire gains proficiency in Wisdom and Charismasaves. | Design Finder 2018 The vampire also retains all of its usual special qualities. Nosferatu retain many of … | Dungeon World SRD The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Vampires with this ability can have a number of enslaved spawn totaling four times its total Hit Dice. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Depending on the ability chosen, the vampire can hear what its spawn hears, see what it sees, or communicate telepathically with it. If the base creature has a swim speed, the vampire is not unduly harmed by running water. Special Attacks: The base creature gains the following special attacks: Channel Resistance (Ex): The vampire benefits from +4 channel resistance. The vampire is staggered on any round it is exposed to direct sunlight. All templates are presented in this article. | Starjammer SRD Just as various breeds of vampires exist, so too does diversity exist within regional or otherwise related groups of such undead. For creatures with a blood drain, level drain, or ability drain ability, each use of that ability counts as a feeding. “Hunger” is perhaps a misleading term to describe a vampire’s lust for flesh, consciousness, or youth. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com 4 years ago. Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Pathfinder: Kingmaker. (It can normally travel up to 9 miles in 2 hours.) While these unusual vampires might pervade the tales and fears of secluded or exotic regions—and even outnumber more typical vampires in such areas—they are generally far more reclusive than their better-known and more populous cousins. A vampire is an intelligent undead creature which feeds off the blood of the living in order to prolong its unnatural life afflicted, or blessed depending on one's viewpoint, by the curse of vampirism. As a result, these undead are usually bitter individuals, their withered flesh, yellowed teeth, and gaunt features serving to broadcast them as outcasts among the living.. A vampire casts no shadows and shows no reflection in a mirror. Recent Changes Amongst their own kind, true vampires use the slang term full-blood to distinguish themselves from those they consider lesser but associated beings, for instance, vampire … Sell at the Open Gaming Store! | OGN Articles A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. Pathfinder Player Companion: Blood of the Night © 2012, Paizo Publishing, LLC; Author: Tork Shaw. To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in earth or soil. log in sign up. Some templates, such as the half dragon and half demon templates, are part of the beginning. These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. A vampire may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. CR: Same as the base creature + 2. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted. You can apply various templates too. The joy dulls and the process becomes rote, but they accept it as part of their nature and never seek to break the cycle. Most vampires were once humanoids, fey, or monstrous humanoid s. A vampire uses the base creature's stats and abilities except as noted here. Do not recalculate class Hit Dice, BAB, or saves. “Vampire spawn” is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). Traveller SRD Like liches, they often embrace finery and decadence … Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Copyright 2009, Paizo Publishing, LLC; Authors: James Jacobs, Rob McCreary, F. Wesley Schneider, New Pages Once made, this choice may not be changed: Special Qualities: The base creature gains the following special qualities: Shadowless (Ex): A vampire casts no shadows and shows no reflection in a mirror; in a room with shadowy or better illumination, or with one or more mirrors, creatures gain a +5 circumstance bonus on their Knowledge (religion) checks to identify the vampire. Traveller SRD Damage Resistances.The vampire resists necrotic damage and bludgeoning, piercing, and slashing damage from nonmagical attacks. Vampire (PC Template) Vampire is an acquired template that can be added to any living, corporeal humanoid, fey, or monstrous humanoid (hereafter referred to as the base creature). Special Attacks: A vampire gains several special attacks. In truth, this desire is driven not by need, but by psychological greed. Its slam also causes energy drain (see below). CR: Same as the base creature + 2. Known as ghoul-blooded or half-vampires, those cursed to live as dhampirs know a miserable half-life. Additional damage dealt to a vampire forced into gaseous form has no effect. There are, in addition, some strange templates. He gains a +2 bonus on all Diplomacy checks, which increases to +4 if being utilized against another undead creature. Born from mothers infected with vampirism in the final days of their pregnancy or sired by freshly spawned vampire fathers, dhampirs live with the curse of vampirism in their mortal blood. Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. Vampires are bloodthirsty creatures of darkness, considered by most to be evil. What is constant, though, is that lycanthropes are persons capable of assuming animalistic forms, most commonly that of a great wolf. crimson countess harbinger is pretty vampire flavored right off the bat, it's from … Most vampires were once humanoids, fey, or monstrous humanoids. | FateCoreSRD | PF2 SRD. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check). Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself. If an undead creature can sate its hunger by feeding on a living creature with an Intelligence score of 5 or higher, it gains the following benefits from the feeding. This vampire is under the command of the vampire that created it, and remains enslaved until its master’s destruction. | FateCoreSRD What constitutes a feeding differs for each undead creature according to its own addiction. Classic Horrors Revisited. In order to create a vampire… As unliving things, they technically require no sustenance, and yet ravenousness is often considered a key characteristic of those who walk without life. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. (Not administered by or affiliated with Paizo … Press J to jump to the feed. A vampire may only use this ability with one spawn at a time. So it's based on the paizo vampire and you can fit it onto any class. Before you do so beware that the "Community … Legal Information/Open Game License, Fan Labs Most vampires were once humanoids, fey, or monstrous humanoids. The ability has a range of 30 feet. Press question mark to learn the rest of the keyboard shortcuts. | d20HeroSRD I've actually made up a template to use that allows for being a vampire. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). To turn into a Darakhul you contract Darakhul fever that when you die you have to pass a … If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table. Feats: Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats. A vampire can crush a humanoid opponent’s will as a standard action. On the second and all later rounds of exposure to direct sunlight, the vampire takes damage equal to one-third of its maximum hit points and is destroyed if this brings it to 0 hit points. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0. This section presents optional rules for the hunger of undead creatures. | d20 Anime SRD Vampire is an acquired template that can be added to any living, corporeal humanoid, fey, or monstrous humanoid (hereafter referred to as the base creature). For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. Speed: Same as the base creature. At 6th level, the vampire may also cast charm monster up to twice per day as a spell-like ability with a caster level equal to his character level. Special Qualities: A vampire gains the following special qualities: A vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II. Apply the vampire template to yourself for the duration of this effect, which lasts for 1d6 rounds plus an additional number of rounds equal to your Charisma bonus. Some vampires find their sanguine urges so irresistible that to resist them would be to invite madness into their own minds. While in swarm form, a vampire cannot use any of its natural or special attacks, although it gains the movement, natural weapons, and extraordinary special abilities of the swarm into which it has transformed. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). Recent Changes 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Thought by many to be bearers of an ancient strain of vampirism, nosferatu possess many traits common to vampires, yet notably lack the immortal youth and vigor of other breeds. Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table. The undead gains a +2 resistance bonus on all saves against spells and effects from creatures that have the same alignment as the target of the feeding. Stephens. A vampire can come from any living creature, referred to here as the base creature. Unlike the eternally-young vampire, a nosferatu continually ages as the years pass. | 13th Age SRD The vampire and vampire spawn must be on the same plane for this ability to function. Vampiric Power: Vampires display a variety of powers; the vampire chooses one of the following abilities upon acquiring this template. Moroi: The standard vampire template creates what most people would consider a "common" vampire. | 5th Edition SRD To mortals, this revulsion-filled consumption is indistinguishable from savage bloodlust. 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